Mentoring for first teams
Guidance focuses on scope, team roles, build goals, and the habits that help a student project survive past the first prototype.
Grow your first roots as a game developer.
Seed is built for university teams that need more than encouragement. It helps student creators turn early ideas into playable work with mentoring, production checkups, and practical feedback before the first public moment.
What this program does
Who it is for
University game-development teams building their first serious playable project.

Guidance focuses on scope, team roles, build goals, and the habits that help a student project survive past the first prototype.
Seed helps teams look at the game in front of players: what is clear, what is confusing, and what makes the first loop worth improving.
Teams prepare the basics for events and exhibitions, from demo flow to short explanations that make the game easy to understand.
IGIB support is designed around usable outputs: clearer decisions, stronger materials, and a better next conversation.
IGIB can help route your team to the right track. Send a short note about your team, build status, and what kind of support you need.
Contact IGIB